I concepted, designed, illustrated, and wrote the complete tabletop experience for the Kickstarter-funded board game Beerpocalypse. From initial world-building and gameplay mechanics to character art, packaging, and narrative copy, I owned every creative facet of the project. I developed the visual style, crafted the rulebook and storytelling voice, and produced all in-game assets to create a cohesive and engaging player journey. The result was a fully realized IP that blended humor, strategy, and bold illustrative design into a distinct, market-ready product. See More.
In my Sick Kicks series, I reimagined iconic sneakers as if they’d caught something contagious—mutated, decaying, and oozing with personality. Each limited illustration takes a shoe that’s been elevated to cultural obsession and asks what happens when hype turns unhealthy. By pushing familiar silhouettes into grotesque, almost sympathetic forms, the work satirizes our fixation on status objects while celebrating the craftsmanship and visual language that made these sneakers iconic in the first place.
For the 35th anniversary of Splatterhouse, I designed and illustrated a limited-edition run of shirts and merchandise that paid homage to the game’s raw, over-the-top horror legacy. Drawing from the franchise’s visceral pixel art, creature design, and cult-classic attitude, I reinterpreted its iconography through my own illustrative style—balancing nostalgia with a modern edge. The collection was created as a love letter to longtime fans, celebrating the unapologetic brutality and underground spirit that made Splatterhouse endure.
Sickoz is a brand built around a playful obsession with 1980s and 1990s toy culture—drawing inspiration from gross-out collectibles, neon packaging, and the irreverent spirit of Garbage Pail Kids. For the brand, I developed a distinctive visual world of humorous, hand-illustrated characters and warped iconography that balances nostalgia with modern design sensibilities. The result was a unique, interactive line of “toys for your feet,” transforming footwear and merchandise into collectible, customizable pieces designed to be played with as much as they’re worn.

